翻訳と辞書
Words near each other
・ Virtual manipulatives for mathematics
・ Virtual manufacturing network
・ Virtual Medical Record
・ Virtual Melton
・ Virtual memory
・ Virtual memory compression
・ Virtual method table
・ Virtual metrology
・ Virtual microscope
・ Virtual microscopy
・ Virtual military
・ Virtual minefield
・ Virtual mixer
・ Virtual mobility
・ Virtual Murder
Virtual museum
・ Virtual Museum of Canada
・ Virtual Museum of Computing
・ Virtual Museum of Modern Nigerian Art
・ Virtual Museum of New France
・ Virtual Museum of Protestantism
・ Virtual Museum of Soviet Repression in Belarus
・ Virtual network
・ Virtual Network Computing
・ Virtual network interface
・ Virtual Network Operator
・ Virtual newscaster
・ Virtual Nightmare
・ Virtual number
・ Virtual Object System


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Virtual museum : ウィキペディア英語版
Virtual museum
A virtual museum is a digital entity that draws on the characteristics of a museum, in order to complement, enhance, or augment the museum experience through personalization, interactivity and richness of content. Virtual museums can perform as the digital footprint of a physical museum, or can act independently, while maintaining the authoritative status as bestowed by the International Council of Museums (ICOM) in its definition of a museum. In tandem with the ICOM mission of a physical museum, the virtual museum is also committed to public access; to both the knowledge systems imbedded in the collections and the systematic, and coherent organization of their display, as well as to their long-term preservation.
As with a traditional museum, a virtual museum can be designed around specific objects (akin to an art museum, natural history museum), or can consist of new exhibitions created from scratch (akin to the exhibitions at science museums). Moreover, a virtual museum can refer to the mobile or World Wide Web offerings of traditional museums (e.g., displaying digital representations of its collections or exhibits); or can be born digital content such as net art, virtual reality and digital art. Often, discussed in conjunction with other cultural institutions, a museum by definition, is essentially separate from its sister institutions such as a library or an archive. Virtual museums are usually, but not exclusively delivered electronically when they are denoted as online museums, hypermuseum, digital museum, cybermuseums or web museums.
==Early pioneers (CD-ROM and digital media before 2000)==
The following museums were created with digital technology before the web gained any form of popularity or mass usability. CD-ROM and postal mail distribution made these museums available world-wide, before web browsers, fast connections and ubiquitous web usage.
* The Virtual Museum, Apple Computer. Released as a CD-ROM in 1992, and distributed free worldwide to 1000 schools, universities and museums, The Virtual Museum was an interactive, electronic museum where users moved from room to room, and selected any exhibit in a room for more detailed examination. The exhibits in the museum were educational, encompassing topics such as medicine, plant growth, the environment, and space. To facilitate interaction with the museum, a new method for navigating through a prerendered 3D space, and interacting with objects in that space had been developed, called ‘virtual navigation’. Virtual navigation employed real-time video decompression for the display of, and interaction with, high-quality computer animation. In addition, a representation for 3D objects in animated sequences was used which permitted pixel-accurate, frame-accurate object picking, so that a viewer was able to select any 3D object to trigger movement within the 3D space, to examine an exhibit in animated form, or to play a digital movie or soundtrack. The use of precomputed video permitted 3D navigation in a realistic-looking space, without requiring special-purpose graphics hardware. This was designed as a project to showcase new techniques in computer graphics at the time, particularly to push the envelope of what QuickTime was capable of, as it was still in beta. This project was the grandfather of QuickTime VR, which made sense given Eric Chen's role in the project. The Virtual Museum was a product of Apple Computer, Inc.'s 3D graphics group and was created by Gavin Miller, Eric Hoffert, Shenchang Eric Chen, Elizabeth Patterson, Dean Blackketter, Steve Rubin, Sally Applin, Derrick Yim and Jim Hanan under the leadership of Frank Crow. 〔(Paper "The Virtual Museum: Interactive 3D navigation of a multimedia database" from Journal of visual Computing )〕 〔(Screenshot of The Virtual Museum )〕 〔(CD-ROM Packaging from The Virtual Museum )〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Virtual museum」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.